(Courtesy by Inferno Sound Diaries)
Q: Prothese is your very own project so I can imagine it also is the most personal one, reflecting the best your own vision about music and sound creation. What does it really mean to you and can you tell us a bit more about this ’vision’ and ‘sound creation’?
Daniel: As you know when creating under the Prothese moniker I have a very eclectic vision of sound creation. I don’t want to be confined in a genre that creates expectations and borders… and fans with a narrow vision of music. Creating music for me is also a question of mood and exploration, also machines can direct the way you approach music design and finally I like to explore music in a fake time frame… going back to how music was made in the 80’s or the 60’s psychedelic period
Q: I experienced early Prothese works as pure experimentalism and the treatments of noises while the recent productions feel more structured and accessible. How do you see your own evolution as musician and especially Prothese from the early years till today?
Daniel: The last release “CHZWaaR+ZMe+aaL” was more structured like the work I did in Front 242, but my recent cassette release “30.30.333 / 31.31.333” (released on Wool-E-Tapes) goes back to very noisy musical exploration. Also end of this month, beginning of June I will release a double CD called “Hollektrokraut / Hellectrokraut” that wants to take the listener in an electronic- krautrock territory, or at least my interpretation of it anno 2018.
Q: I’ve always been fascinated by a kind of controversy that states that experimenting with sounds and noises is not the same as dealing with music! What do you think about it and do you rather feel as a sonic scientist/architect or more as a musician?
Daniel: Well…. all noise is music and all music in basically noise, if somebody thinks that music is only there when you have notes and melody, he better should be an accountant or is already one.
I never feel as a musician… because maybe I have a skewed view of what a musician is…. somebody that masters an instrument while I don’t master instruments (in the classic terminology) while I work with electronics and computers most of the time.
Q: You have always been fascinated by noises and sound treatments, which I think reveals a real creative approach and composing process. Do you have some personal criteria and maybe references when you’re experimenting in your studio and is there a particular way of working?
Daniel: Not really. As I said before, usually it’s the machine/computer program I’m using, which dictates where you go, but sometimes you get a challenging idea (complete theory at first) of a way you could start a piece. From there, of course, accidents and other factors will push you in or out the theoretical idea you had to start with. Also setting limitations is a great way to direct your creation.
I also sometimes in the process get reminded of music /composers/genres I know. And then I use these to direct my process by addition or abstraction or just by incorporating a little cliché.
Q: The early years of electronic music were characterized by good-old analogue- and modular synths, which you’re still using today. More and more artists are getting back to these pieces of equipment, but can you tell us a bit more about your affinity for these ‘instruments’ and their complexity?
Daniel: The instruments are not really complex, and it is also not just for the sound (I’m not really into the analogue vs digital thing, I like both…. but I think tubes are more musical (lol).
The thing is that with analogue the manipulation of sound (because of knob for function design) is much faster/intuitive… a bit like playing a music instrument like a guitar or a violin. And we still have not explored all the possibilities of what analogue can do (there is also the ageing process and the inherent difference between even the same machines).
Today we see a mix of technologies (certainly in modular synths), analogue and digital being interfaced and modulated by each other.
Q: I remember that you released the SPEED TRIBE project, a special and somewhat conceptual project around the legendary ‘Le Mans’-race! I personally think the noise of race cars is one of the most orgasmic sounds I’ve ever heard. What do you think about it and do you have other exciting sources of noise?
Daniel: I’m really old-school when it comes to orgasmic sounds. I love sport cars… for their acceleration, but also for the sound, there is that total immersive feeling when you drive a 3.5cc (or more) car, that you will not get for the moment with an electric car. With an electric car you get an incredible acceleration, but it feels clinical and remote.
Another noise I really appreciate is what you find in repeating / looping machinery- and nature noises.
Q: Design also seems to be an important part of your work. Also the way you play with words, languages and spelling song and release titles. Tell us more?
Daniel: There’s not really much to tell. I hope it speaks for itself. I just feel that the package is an integral part of the final product/object/creation and if you use words, they also should direct/misdirect the recipient of your creation.
Q: Early this year, you made a very strong live performance with Prothese in Belgium. Many people in the audience told me it had the original core strength & power of FRONT 242 that they are sometimes missing nowadays. What do you think?
Daniel: I must say I was surprised by the reactions because I did not expect it to go so well and without a glitch and second by the nice comments I received afterwards. I hope I will get more possibilities to show the stuff live (wink, wink… promoters (lol). I cannot comment about the missing parts.
Q: What’s next on the Prothese front? You’ve been quite prolific lately!?
Daniel: I just have more time and desire to develop and create…. but then the most important is to just release it and not file it away as I used to do all these years.
And as I already mentioned, I just released an experimental cassette on Wool-E-Tapes (1 hour of musical noisy stuff), also available to download or on a USB-digicard. I next will self-release the double CD: “Hollektrokraut / Hellectrokraut”, which is planned for the beginning of June. By the end of the year, there should be another Prothese project (more structured and hard like “Chwaartz”) and also a new Nothing But Noise release.